#ifndef __MoonWarriorsx__GameOver__
#define __MoonWarriorsx__GameOver__

#include "cocos2d.h"

USING_NS_CC;

class GameOver : public Layer {
    
public:
    virtual bool init();
    static Scene * scene();
    void playAgain(Object* pSender);
    CREATE_FUNC(GameOver);//creat game over layer will call inti function
};
#endif 